1. Abilities
  2. operation
  3. oricon
  4. palace
  5. boss
  6. calphayus
  7. failure_wipe

Endless Torment

forceexhaustion

Endless Torment

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.operation.oricon.palace.boss.dread_master_calphayus.dread_master_calphayus
  • class.npc.operation.oricon.palace.boss.dread_master_calphayus.calphayus_past
  • class.npc.operation.oricon.palace.boss.dread_master_calphayus.calphayus_future

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forceexhaustionEndless Torment – Dread Master Calphayus is unleashing his power.
2
forceexhaustionEndless Torment – You are taking damage
3
forceexhaustion
Endless Torment
  • [does not expire]
    forceexhaustionEndless Torment
    Dread Master Calphayus is unleashing his power.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x6.raid.darvannis.boss.dread_master.final_phase_buff, dependent on calling effect
    • Immobilize and prevent rotation
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
  • 2
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 500m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [4s]
    forceexhaustionEndless Torment
    You are taking damage

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.35
      - Standard Health Percent Min = (float) 0.35
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x6.raid.darvannis.boss.dread_master.final_phase_buff_beams, dependent on calling effect
  • [0s] [not displayed]
    forceexhaustionEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x6.raid.darvannis.boss.dread_master.final_phase_buff_tick, dependent on calling effect