1. Abilities
  2. npc
  3. ability
  4. creature
  5. universal
  6. headbutt

Headbutt

animalskull

Headbutt

Headbutts the target, dealing damage and knocking it prone for 2 seconds.

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Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
animalskull
Headbutt
2
thrownKnockdown – Prone and unable to act.
  • [0s] [not displayed]
    animalskullEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.creature_default.melee_mob.attack_6_impact
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.28
      - Standard Health Percent Min = (float) 0.24
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [2s]
    thrownKnockdown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0.5, 30° pitch, 0° yaw
    • Stun the TARGET