1. Abilities
  2. qtr
  3. flashpoint
  4. czerka
  5. enemy
  6. trash
  7. ion_blast

Ion Field

missileblast

Ion Field

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.flashpoint.czerka.enemy.trash.czerka_aklay

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missileblast
Ion Field
2
missileblast
Ion Field
3
missileblast
Ion Field
4
missileblast
Ion Field
5
missileblast
Ion Field
  • [0s] [not displayed]
    missileblastEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [2s]
    missileblastEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.czerka.enemy.aklay_ground_loop
    • Add effect #3 to TARGET from CASTER
  • [0s]
    missileblastIon Field

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.czerka.enemy.aklay_mortar
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [10s]
    missileblastEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.czerka.enemy.aklay_electricity_voidzone_ground_target
  • 2
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [0.6s]
    missileblastEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.czerka.enemy.aklay_electricity_voidzone_ground_target
  • 2
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0