1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. cademimu
  8. police_elite
  9. carbonize

Carbonize

carbonize

Carbonize

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.droid.boss.flashpoint.cademimu.police_elite_droid

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
carbonize
Carbonize
2
carbonizeCarbonized – Unable to act.
  • [hidden] [0s]
    carbonizeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.carbonize_single.cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 8
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​generic.​target_02
    • Dispel all effects from tags tag.​abl.​generic.​target_03
  • 3
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If the Tech spell hit

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [30s]
    carbonizeCarbonized
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​generic.​target_01
    • Play appearance epp.npc.ability.custom.boss.flashpoint.cademimu.police_elite.arrest_carbonize
    • Stun the TARGET
    • Mark as neutralized
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0