1. Abilities
  2. sith_inquisitor
  3. electrocution

Electrocute

taserjolt

Electrocute

Electrocutes the target, dealing <<1>> energy damage and stunning it for <<2[%d/%d/%d]>> seconds.

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
taserjolt
Electrocute
2
stunnedStunned (Force) – Unable to act.
3
damagereducedElectrocute – Damage dealt reduced.
4
movementslowedSlowed (Force) – Movement speed reduced.
  • [0s] [not displayed]
    taserjoltEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.electrocution.cast_instant
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.089
      - Standard Health Percent Min = (float) 0.049
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.69
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [10s]
    damagereducedElectrocute
    Damage dealt reduced.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3s]
    movementslowedSlowed (Force)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.force_slow.debuff, dependent on calling effect
    • Set movement speed to 10%