1. Abilities
  2. quest
  3. exp
  4. 02
  5. rishi
  6. world
  7. hub_1
  8. sunken_cache
  9. salvage_probe

Salvage Probe

virtualitem_seeker_droid

Salvage Probe

Summons a Salvage Probe to search a 5-meter radius at the desired location. Any buried items that are found are automatically extracted and returned to you.

After a search is complete, your Salvage Probe will automatically deploy a sonar pulse to detect any items of interest near your present location.

Attributes

Conditions

Metadata

Users

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
virtualitem_seeker_droid
Salvage Probe
2
virtualitem_seeker_droidSalvage Probe Active – Salvage Probe currently deployed. After searching its current location, the droid will automatically perform a sonar pulse at your position to search for potential new targets.
3
virtualitem_seeker_droid
Salvage Probe
  • [0s] [not displayed]
    virtualitem_seeker_droidEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.excavation.roth.seeker_droid_quest_cast_end, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [15s]
    virtualitem_seeker_droidSalvage Probe Active
    Salvage Probe currently deployed.

    After searching its current location, the droid will automatically perform a sonar pulse at your position to search for potential new targets.


  • 1
    • When effect is applied

    Perform the following actions:

  • [hidden] [0s] [not displayed]
    virtualitem_seeker_droidEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​world_design.​seeker_droid.​terrain_type.​darkdirt

    Perform the following actions:

    • Play appearance epp.exp.excavation.seeker_droid_epps.impact_dirt_dark, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​world_design.​seeker_droid.​terrain_type.​ice
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.exp.excavation.seeker_droid_epps.impact_ice, dependent on calling effect
  • 3
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​world_design.​seeker_droid.​terrain_type.​metal
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.exp.excavation.seeker_droid_epps.impact_metal, dependent on calling effect
  • 4
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​world_design.​seeker_droid.​terrain_type.​sand
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.exp.excavation.seeker_droid_epps.impact_sand, dependent on calling effect
  • 5
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​world_design.​seeker_droid.​terrain_type.​toxicsludge
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.exp.excavation.seeker_droid_epps.impact_toxic_swamp, dependent on calling effect
  • 6
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​world_design.​seeker_droid.​terrain_type.​water
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.exp.excavation.seeker_droid_epps.impact_water, dependent on calling effect
  • 7
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.exp.excavation.seeker_droid_epps.impact_dirt_brown, dependent on calling effect