1. Abilities
  2. bounty_hunter
  3. neural_dart

Neural Dart

sleepdart

Neural Dart

Fires a neural dart that taunts the target, forcing it to attack you. Player targets deal 30% less damage when attacking anyone other than you. Effect lasts <<1[%d seconds/%d second/%d seconds]>>.

Attributes

Conditions

Metadata

Users

Used by
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_base
  • apc.bounty_hunter.powertech.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sleepdart
Neural Dart
2
tauntTaunt – Forced to attack the taunter.
3
tauntTaunt – Dealing less damage against everyone but the taunter.
4
movementslowedSlowed (Tech) – Movement speed decreased.
  • [hidden] [0s]
    sleepdartEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.neural_dart.neural_dart_cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 2
      - Travel Speed = (float) 8
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If the Tech spell hit

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [6s]
    tauntTaunt
    Forced to attack the taunter.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 6s
    • Play appearance epp.trooper.sonic_grenade.taunt, dependent on calling effect
  • [6s]
    tauntTaunt
    Dealing less damage against everyone but the taunter.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.sonic_grenade.taunt, dependent on calling effect
    • Taunt Damage Reduce
      - Amount Percent = (float) 0.3