1. Abilities
  2. exp
  3. seasons
  4. 01_dailies
  5. the_arena
  6. round_10
  7. boss_zotar
  8. hilt_strike

Staff Strike

Staff Strike

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Staff Strike
2
Stunned
Hilt Strike Knockback
3
Stunned
Hilt Strike Unstoppable Knockback
4
Staff Strike
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_03.boss.novo.hilt_strike, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • 3
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_03.boss.novo.hilt_strike, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #3 to TARGET from CASTER
  • [hidden] [1.2s]
    Stunned [HIDDEN]Hilt Strike Knockback

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 20° pitch, 0° yaw
    • Immobilize but allow rotation
  • [hidden] [1.2s]
    Stunned [HIDDEN]Hilt Strike Unstoppable Knockback

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 20° pitch, 0° yaw
    • Immobilize but allow rotation
  • [hidden] [2s]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation