1. Abilities
  2. player
  3. agent
  4. tenacity

Heroic Stand

attack

Heroic Stand

Heal 10% of health every 2 seconds for 20 seconds.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Ability activation
1
attack
Heroic Stand
  • [20s]
    attackHeroic Stand

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.berserk.buff, dependent on calling effect
  • 2
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER is alive

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + (10% of its HP), causing no threat
    • Play appearance epp.agent.kolto_probe.heal, dependent on calling effect
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 50% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Execute hydra hook music_4
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If a random chance of 20% is met

    Perform the following actions:

    • Execute hydra hook music_1
    • Custom system_debug, #2 = MUSIC 1.0
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 25% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Execute hydra hook music_2
    • Custom system_debug, #2 = MUSIC 2
  • 6
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 50% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Execute hydra hook music_3
    • Custom system_debug, #2 = MUSIC 3
  • 7
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 50% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Execute hydra hook music_4
    • Custom system_debug, #2 = MUSIC 4
  • 8
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Execute hydra hook music_5
    • Custom system_debug, #2 = MUSIC 5
  • 9
    • Just before this effect is removed

    Perform the following actions:

    • Execute hydra hook music_stop