1. Abilities
  2. qtr
  3. 1x4
  4. daily
  5. belsavis
  6. imperial
  7. hyperbiology
  8. serum_defence

[serum_defence]

stimpack

[serum_defence]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stimpack
[serum_defence]
2
animalinsectmouthpartRavenous Maw – Chance on hit to deal internal damage and heal a low amount.
3
5
armorReducedArmor Reduced (Physical) – Armor reduced by 7% per stack.
4
spined_carapaceSpikey Carapace – Chance when hit to deal retaliatory damage to the attacker.
5
tumorTumors – Max Health Reduced by 10%.
6
tuskBrittle Bones – Armor Reduced by 10%.
  • [0s] [not displayed]
    stimpackEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If a random chance of 25% is met

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 25% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 25% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [does not expire]
    animalinsectmouthpartRavenous Maw
    Chance on hit to deal internal damage and heal a low amount.

  • 1
    • When character deals damage with result Ok or Crit or Glance (weapon mode Melee), not more than every 1.5s (30% chance)
    • When character deals damage with result Ok or Crit or Glance (weapon mode Unarmed), not more than every 1.5s (30% chance)

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.097
      - Standard Health Percent Min = (float) 0.097
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [60s]
    armorReducedArmor Reduced (Physical)
    Armor reduced by 7% per stack.

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If CASTER is alive

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.dark_saber.heal_new
    • Heal the TARGET with Force for 0.056*StandardHealth, causing no threat
  • [does not expire]
    spined_carapaceSpikey Carapace
    Chance when hit to deal retaliatory damage to the attacker.

  • 1
    • When character takes damage (weapon mode Melee), not more than every 2s (30% chance)
    • When character takes damage (weapon mode Unarmed), not more than every 2s (30% chance)

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 5m to center of TARGET

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • [does not expire]
    tumorTumors
    Max Health Reduced by 10%.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance , dependent on calling effect
    • Modify stat Max Health, set to -10%
  • [does not expire]
    tuskBrittle Bones
    Armor Reduced by 10%.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance , dependent on calling effect
    • Modify stat Armor Rating, set to -10%