Mini Shield
Mini Shield
Activating Shield Probe creates an absorb shield around each ally within 5 meters, lasting up to <<1[%d seconds/%d second/%d seconds]>> and absorbing <<2>> damage.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141133299910869917 |
Combat log ID: | 4307220837695488 |
FQN: | abl. |
Star Wars name: | Mini Shield |
Other languages: | Minischild Mini bouclier |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16140904996293919732 FQN: abl. itm. setbonus. sow. age_ smu. utl_ def_ 01/12/1 - Set Stack Limit
- 1
- After Shield Probe is activated by CASTER
Shield Probe
Summons a probe droid that projects a shield around you for up to <<1[%d/%d/%d]>> seconds, absorbing <<2>> damage. Does not break stealth.
FQN: abl.agent.shield_probe
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- If TARGET is different from CASTER
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- 2
- After Defense Screen is activated by CASTER
Defense Screen
Projects a defense field around yourself for up to <<1[%d/%d/%d]>> seconds, which absorbs <<2>> damage. Does not break stealth.
FQN: abl.smuggler.defense_screen
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- If TARGET is different from CASTER
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [10s]
Mini Shield
Absorbs incoming damage.Slot: Buff Duration: 10s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- If TARGET is a friend of CASTER
- Can only be called by other effects
Global ID: 16140908294828808429 FQN: abl. itm. setbonus. sow. age_ smu. utl_ def_ 01/12/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. tactical. mini_shield
- 2
- Before NPC with this effect takes damage
Perform the following actions:
- Play appearance epp.
agent. shield_probe. tick - Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 0.041
- Standard Health Percent Min = (float) 0.041
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 0.82
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0