Rocket Launcher
Rocket Launcher
Fires a rocket-propelled missile, dealing <<1>> kinetic damage.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141133384159342552 |
Combat log ID: | 2141243060518912 |
FQN: | abl. |
Star Wars name: | Rocket Launcher |
Other languages: | Raketenwerfer Lance-roquettes |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [1s]
Effect #1Slot: Debuff Duration: 1s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s
Global ID: 16140990418982986720 FQN: abl. itm. useable. rocketlauncher/0/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
itm. usable. rocket_launcher
- [hidden] [0s]
Effect #2Slot: Other (not visible) Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140989319471359317 FQN: abl. itm. useable. rocketlauncher/0/2 - 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 2
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.94
- Standard Health Percent Min = (float) 0.94
- Amount Modifier Percent = (float) 0.01
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0