1. Abilities
  2. test
  3. bscott
  4. makeb
  5. frinn
  6. shield_spam

[shield_spam]

[shield_spam]

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[shield_spam]
2
unwaveringResolve
[shield_spam]
3
[shield_spam]
4
[shield_spam]
  • [hidden] [300s]
    Effect #1

    • When effect is applied
    • When effect is refreshed
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have any effect with the tag tag.​abl.​debuff.​sleep
        AND
        • If PRIMARY TARGET does not have 1 or more effects with the tag 4037517462782812063
        AND
        • If TARGET is in combat
        AND
        • If PRIMARY TARGET is in combat
        AND
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET has an effect with the tag 5051064809408146374
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Play appearance epp . test . bscott . makeb . frinn . cast, dependent on calling effect
    • Just before NPC with this effect dies
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET has an effect with the tag 4037517462782812063

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [15s]
    unwaveringResolve[shield_spam]

    • On Apply

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Play appearance epp . test . bscott . makeb . frinn . fx_shields, dependent on calling effect
    • On Pre Damage TakenTags = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Unknown (610) = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
    • Add effect #3 to TARGET from TARGET
  • [0s] [not displayed]
    Effect #3

    • On Apply

    Perform the following actions:

    • Play appearance epp . test . bscott . makeb . frinn . shield_proc, dependent on calling effect
  • [0s] [not displayed]
    Effect #4

    • On Apply

    Perform the following actions:

    • Dispel all effects
    • Play appearance epp . world_design . generic . buff . target_shield_deshield, dependent on calling effect