1. Abilities
  2. exp
  3. seasons
  4. 02
  5. ep_05
  6. aries
  7. armor

[armor]

[armor]

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
5
coordinatedpowerArmor – ARIES is encased in combat armor, enhancing his combat capabilities
2
genericdroidhead
[CUT] Head
3
droidarticulation
[CUT] Right Arm
4
droidarticulation
[CUT] Left Arm
5
droidfoot
[CUT] Right Leg
6
droidfoot
[CUT] Left Leg
7
[armor]
8
[armor]
9
[armor]
  • [does not expire]
    coordinatedpowerArmor
    ARIES is encased in combat armor, enhancing his combat capabilities

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
    • Set attack wave to #1
  • 2
    • When stacks of this effect decrease

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Set attack wave to #2
    • Add effect #9 to TARGET from CASTER
  • 5
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​debuff.​scripted_stun or tag.​abl.​exp.​seasons.​02.​ep_05.​aries.​armor_dispel

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.15
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 6
    • When effect is applied

    Perform the following actions:

  • [hidden] [does not expire]
    genericdroidhead [CUT] Head

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_05.aries.armor_1, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_05.aries.armor_1_dispel, dependent on calling effect
  • [hidden] [does not expire]
    droidarticulation [CUT] Right Arm

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_05.aries.armor_2, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_05.aries.armor_2_dispel, dependent on calling effect
  • [hidden] [does not expire]
    droidarticulation [CUT] Left Arm

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_05.aries.armor_3, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_05.aries.armor_3_dispel, dependent on calling effect
  • [hidden] [does not expire]
    droidfoot[CUT] Right Leg

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_05.aries.armor_4, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_05.aries.armor_4_dispel, dependent on calling effect
  • [hidden] [does not expire]
    droidfoot [CUT] Left Leg

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_05.aries.armor_5, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_05.aries.armor_5_dispel, dependent on calling effect
  • [0s] [not displayed]
    Effect #7

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER does not have 5 or more effects with the tag tag.​abl.​exp.​seasons.​02.​ep_05.​aries.​armor
        AND
        • If CASTER has at least 4 effects with the tag tag.​abl.​exp.​seasons.​02.​ep_05.​aries.​armor
        >

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​exp.​seasons.​02.​ep_05.​aries.​armor_5
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER does not have 4 or more effects with the tag tag.​abl.​exp.​seasons.​02.​ep_05.​aries.​armor
        AND
        • If CASTER has at least 3 effects with the tag tag.​abl.​exp.​seasons.​02.​ep_05.​aries.​armor
        >

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​exp.​seasons.​02.​ep_05.​aries.​armor_5
    • Dispel all effects from tags tag.​abl.​exp.​seasons.​02.​ep_05.​aries.​armor_4
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER does not have 3 or more effects with the tag tag.​abl.​exp.​seasons.​02.​ep_05.​aries.​armor
        AND
        • If CASTER has at least 2 effects with the tag tag.​abl.​exp.​seasons.​02.​ep_05.​aries.​armor
        >

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​exp.​seasons.​02.​ep_05.​aries.​armor_5
    • Dispel all effects from tags tag.​abl.​exp.​seasons.​02.​ep_05.​aries.​armor_4
    • Dispel all effects from tags tag.​abl.​exp.​seasons.​02.​ep_05.​aries.​armor_3
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER does not have 2 or more effects with the tag tag.​abl.​exp.​seasons.​02.​ep_05.​aries.​armor
        AND
        • If CASTER has an effect with the tag tag.​abl.​exp.​seasons.​02.​ep_05.​aries.​armor
        >

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​exp.​seasons.​02.​ep_05.​aries.​armor_5
    • Dispel all effects from tags tag.​abl.​exp.​seasons.​02.​ep_05.​aries.​armor_4
    • Dispel all effects from tags tag.​abl.​exp.​seasons.​02.​ep_05.​aries.​armor_3
    • Dispel all effects from tags tag.​abl.​exp.​seasons.​02.​ep_05.​aries.​armor_2
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​exp.​seasons.​02.​ep_05.​aries.​armor

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​exp.​seasons.​02.​ep_05.​aries.​armor_5
    • Dispel all effects from tags tag.​abl.​exp.​seasons.​02.​ep_05.​aries.​armor_4
    • Dispel all effects from tags tag.​abl.​exp.​seasons.​02.​ep_05.​aries.​armor_3
    • Dispel all effects from tags tag.​abl.​exp.​seasons.​02.​ep_05.​aries.​armor_2
    • Dispel all effects from tags tag.​abl.​exp.​seasons.​02.​ep_05.​aries.​armor_1
  • [hidden] [does not expire]
    Effect #8

  • 1
    • When CASTER enters combat

    Perform the following actions:

    • Add effect #1 to TARGET from CASTER
    • Execute hydra hook ARIES Start
  • 2
    • Just before NPC with this effect dies

    Perform the following actions:

    • Execute hydra hook ARIES End
  • 3
    • On Effect Dispelled
      - Tag Exclusions = (string)
      - Ability Spec = 0 – not found
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0s
      - Tags: tag.abl.exp.seasons.02.ep_05.aries.power_conduits
    • On Effect Applied
      - Include Effect Refreshes = (bool) false
      - Tag Exclusions = (string)
      - Ability Spec = 0 – not found
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0s
      - Tags: tag.abl.exp.seasons.02.ep_05.aries.shield_removed

    Perform the following actions:

    • Add effect #1 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #9

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​exp.​seasons.​02.​ep_05.​aries.​armor_5
    • Dispel all effects from tags tag.​abl.​exp.​seasons.​02.​ep_05.​aries.​armor_4
    • Dispel all effects from tags tag.​abl.​exp.​seasons.​02.​ep_05.​aries.​armor_3
    • Dispel all effects from tags tag.​abl.​exp.​seasons.​02.​ep_05.​aries.​armor_2
    • Dispel all effects from tags tag.​abl.​exp.​seasons.​02.​ep_05.​aries.​armor_1