1. Abilities
  2. exp
  3. seasons
  4. 01_dailies
  5. the_arena
  6. round_05
  7. boss_lanos
  8. passive_add_management

[passive_add_management]

becomevanished

[passive_add_management]

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
becomevanished
[passive_add_management]
2
abl_bh_pt_liquid_cooling
[passive_add_management]
3
uti_imp_rep_crit_chance_raid_buff
[passive_add_management]
4
abl_jc_sa_abundant_justice
[passive_add_management]
5
abl_bh_pt_liquid_cooling
[passive_add_management]
6
uti_imp_rep_crit_chance_raid_buff
[passive_add_management]
7
abl_jc_sa_abundant_justice
[passive_add_management]
8
abl_bh_pt_liquid_cooling
[passive_add_management]
9
uti_imp_rep_crit_chance_raid_buff
[passive_add_management]
10
abl_jc_sa_abundant_justice
[passive_add_management]
11
abl_bh_pt_liquid_cooling
[passive_add_management]
12
uti_imp_rep_crit_chance_raid_buff
[passive_add_management]
13
abl_jc_sa_abundant_justice
[passive_add_management]
14
becomevanished
[passive_add_management]
  • [hidden] [does not expire]
    becomevanishedEffect #1

    • When CASTER enters combat

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • [hidden] [does not expire]
    abl_bh_pt_liquid_coolingEffect #2

  • [hidden] [does not expire]
    uti_imp_rep_crit_chance_raid_buffEffect #3

  • [hidden] [does not expire]
    abl_jc_sa_abundant_justiceEffect #4

  • [hidden] [does not expire]
    abl_bh_pt_liquid_coolingEffect #5

    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???

    Only when the following conditions are met:

      • If hitpoints of TARGET <= 95%

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #6 to TARGET from TARGET
    • Remove this effect
  • [hidden] [does not expire]
    uti_imp_rep_crit_chance_raid_buffEffect #6

    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???

    Only when the following conditions are met:

      • If hitpoints of TARGET <= 90%

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Add effect #7 to TARGET from TARGET
    • Remove this effect
  • [hidden] [does not expire]
    abl_jc_sa_abundant_justiceEffect #7

    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???

    Only when the following conditions are met:

      • If hitpoints of TARGET <= 80%

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Add effect #8 to TARGET from TARGET
    • Remove this effect
  • [hidden] [does not expire]
    abl_bh_pt_liquid_coolingEffect #8

    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???

    Only when the following conditions are met:

      • If hitpoints of TARGET <= 65%

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #9 to TARGET from TARGET
    • Remove this effect
  • [hidden] [does not expire]
    uti_imp_rep_crit_chance_raid_buffEffect #9

    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???

    Only when the following conditions are met:

      • If hitpoints of TARGET <= 60%

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Add effect #10 to TARGET from TARGET
    • Remove this effect
  • [hidden] [does not expire]
    abl_jc_sa_abundant_justiceEffect #10

    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???

    Only when the following conditions are met:

      • If hitpoints of TARGET <= 55%

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Add effect #11 to TARGET from TARGET
    • Remove this effect
  • [hidden] [does not expire]
    abl_bh_pt_liquid_coolingEffect #11

    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???

    Only when the following conditions are met:

      • If hitpoints of TARGET <= 45%

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #12 to TARGET from TARGET
    • Remove this effect
  • [hidden] [does not expire]
    uti_imp_rep_crit_chance_raid_buffEffect #12

    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???

    Only when the following conditions are met:

      • If hitpoints of TARGET <= 40%

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Add effect #13 to TARGET from TARGET
    • Remove this effect
  • [hidden] [does not expire]
    abl_jc_sa_abundant_justiceEffect #13

    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???

    Only when the following conditions are met:

      • If hitpoints of TARGET <= 30%

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Add effect #14 to TARGET from TARGET
    • Remove this effect
  • [hidden] [does not expire]
    becomevanishedEffect #14

    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???

    Only when the following conditions are met:

      • If hitpoints of TARGET <= 20%

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from TARGET
    • Add effect #4 to TARGET from TARGET
    • Remove this effect