1. Abilities
  2. exp
  3. 02
  4. yavin_4
  5. world_boss
  6. health

[health]

[health]

Attributes

Conditions

Metadata

Used by

Used by
  • Class 16141056849732062555

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[health]
2
snipe
[health]
3
abl_jc_sh_vanquishEmergency Assault Protocols – Damage output increases 10% every 3 seconds up to a maximum of 200%.
  • [hidden] [does not expire]
    Effect #1

    • On Apply

    Perform the following actions:

    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) barks
      - Object Self = (int) 1
    • Just before NPC with this effect dies

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) death
      - Object Self = (int) 1
    • When CASTER enters combat

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) enter
      - Object Self = (int) 1
    • Add effect #2 to TARGET from TARGET
    • When CASTER kills an enemy, not more than every 10s

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) kill
      - Object Self = (int) 1
    • When an ability is activated by NONE

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) phase
      - Object Self = (int) 1
  • [hidden] [360s]
    snipeEffect #2

    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [does not expire]
    abl_jc_sh_vanquishEmergency Assault Protocols
    Damage output increases 10% every 3 seconds up to a maximum of 200%.

    • When effect ticks

    Perform the following actions:

    • Modify Charges
      - Ability Spec = (int) 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
    • When stacks of this effect increase

    Perform the following actions:

    • On Apply

    Perform the following actions:

    • Play appearance epp . creature . universal . giant . enrage . enrage, dependent on calling effect