1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. utility
  8. stealth_caster

[stealth_caster]

[stealth_caster]

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Ability activation
1
[stealth_caster]
  • [does not expire]
    [stealth_caster]

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.generic.npc_fx.holo_npc, dependent on calling effect
    • Mark as neutralized
    • Modify stat Damage Received Modifier (Percentage), increase by -100
    • Modify stat Melee Defense, increase by 100
    • Modify stat Ranged Defense, increase by 100
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.stun
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.snare
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.root
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.physics
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown
    • Put TARGET into stealth
    • Play appearance epp.state.stealth, dependent on calling effect
    • Mark as neutralized
    • Modify stat Increased Stealth Level, increase by 200