1. Abilities
  2. sith_inquisitor
  3. dark_charge

Dark Charge

darkSaber

Dark Charge

Dark energy courses through your weapon, giving your melee attacks a 50% chance to deal <<1>> internal damage and generate additional threat. Reduces all damage dealt by 10%, but increases armor rating by 150%, shield chance by 15%, threat generation by 200%, accuracy by 10%, and damage reduction by 5%.

Replaces Lightning Charge.

Attributes

Conditions

Metadata

Users

Used by
  • apc.test.cdurel.class_prototypes.inq_con.assassin_darkness
  • apc.tutorial.inquisitor.assassin.darkness.1
  • apc.sith_inquisitor.assassin.darkness

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
darkSaberDark Charge – Melee attacks have a chance to deal additional internal damage and generate additional threat. Armor rating, shield chance, threat generation, and accuracy increased. Damage dealt reduced.
2
darkSaber
Dark Charge
  • [does not expire]
    darkSaberDark Charge
    Melee attacks have a chance to deal additional internal damage and generate additional threat. Armor rating, shield chance, threat generation, and accuracy increased. Damage dealt reduced.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When character deals damage with tags tag.abl.sith_inquisitor.melee_ability that does not get redirected (50% chance)

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.007
      - Standard Health Percent Min = (float) 0.007
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.07
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0.007
      - Standard Health Percent Min = (float) 0.007
  • 3
    • When CASTER enters combat

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [does not expire]
    darkSaberEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.dark_saber.buff, dependent on calling effect
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect