1. Abilities
  2. test
  3. rmilner
  4. insanity

Raging Insanity

Raging Insanity

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
5
berserkRaging Insanity – Whipped into insanity by a nearby Slavemaster! Damage increased per stack.
2
Raging Insanity
3
Pinned – You are pinned and cannot move!
4
Raging Insanity
  • [15s]
    berserkRaging Insanity
    Whipped into insanity by a nearby Slavemaster!
    Damage increased per stack.


  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.trash.marsh.vulagool.insanity_stack_increase
    • Add effect #2 to TARGET from CASTER
  • 2
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 5

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [2s]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.trash.marsh.vulagool.insanity_stack_roar
    • Immobilize but allow rotation
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [10s]
    Pinned
    You are pinned and cannot move!

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.qtr.1x4.raid.asation.trash.marsh.vulagool.insanity_pin_loop
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.trash.marsh.vulagool.insanity_pin_exit
    • Remove this effect
  • 3
    • When effect ticks

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0