Mend Wounds
Mend Wounds
Restoration now removes negative physical effects and heals the target for <<1>>. Increases Force critical chance and damage reduction by 3%.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141137908580060354 |
Combat log ID: | 953182092001280 |
FQN: | abl. |
Star Wars name: | Mend Wounds |
Other languages: | Wunden heilen Raccommodage de plaies |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Tags: tag. abl. , tag.jedi_ consular. direct_ heal abl. jedi_ consular. healing_ ability Global ID: 16141131054441209953 FQN: abl. jedi_ consular. skill. seer. mend_ wounds/6/1 - 1
- After Restoration is activated by CASTER
Restoration
Cleanses a friendly target of up to 2 negative mental or Force effects.
FQN: abl.jedi_consular.restoration
Override target to:
- Trigger Target
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Heal the TARGET with Force for 0.65*BonusHeal + (0.0225 to 0.0425)*StandardHealth, causing no threat
- After