1. Abilities
  2. npc
  3. ability
  4. tech
  5. camouflage_debilitate

Combat Stealth

feint

Combat Stealth

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
feint
Combat Stealth
2
feintCombat Stealth – Difficult to detect.
3
feint
Combat Stealth
4
feint
Combat Stealth
5
stunnedStunned – Unable to act.
  • [0s] [not displayed]
    feintEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​debuff.​root, tag.​abl.​debuff.​snare
  • [3s]
    feintCombat Stealth
    Difficult to detect.

  • 1
    • When effect is applied

    Perform the following actions:

    • Put TARGET into stealth
    • Modify stat Increased Stealth Level, increase by 100
    • Modify meta stat Ability Action Point Cost for effects from tag tag.abl.utility.is_basic_attack, increase by 50
    • Play appearance epp.agent.stealth.loop, dependent on calling effect
  • 2
    • When character deals damage with tags tag.abl.jedi_knight.direct_damage, delayed by 1s

    Perform the following actions:

    • Remove this effect
  • 3
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    feintEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is not stealthed
        >

    Perform the following actions:

    • Play appearance epp.exp.01.makeb.world.hub2.imperial.the_specialists.specter_12.debilitate.instant_cast, dependent on calling effect
    • Teleport To Target
    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    feintEffect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.18
      - Standard Health Percent Min = (float) 0.155
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • [3s]
    stunnedStunned
    Unable to act.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.agent.debilitate.stun_loop, dependent on calling effect
    • Stun the TARGET