1. Abilities
  2. test
  3. rmilner
  4. demolitions_dud

Demolitions Dud

democharge

Demolitions Dud

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
democharge
Demolitions Dud
2
demochargeDemolitions Dud (Any) – Detonates on damage taken.
3
democharge
Demolitions Dud
  • [hidden] [0s] [not displayed]
    demochargeEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​trash.​station.​haywire_droid_has_dud
        AND
        • If the Tech spell hit
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If CASTER is positioned ≤ 70m to melee distance of TARGET
        >

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.trash.station.haywire_droid.dud_cast
    • Add effect #2 to TARGET from CASTER
  • [15s]
    demochargeDemolitions Dud (Any)
    Detonates on damage taken.

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.trash.station.haywire_droid.dud_tick
  • 2
    • When character takes damage, not more than every 0.1s

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.trash.station.haywire_droid.dud_target
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.8
      - Standard Health Percent Min = (float) 0.8
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Remove this effect
  • [hidden] [0s] [not displayed]
    demochargeEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 45° pitch, 0° yaw