1. Abilities
  2. test
  3. cdurel
  4. translocate_test

[translocate_test]

pt_translocate

[translocate_test]

Swap places with a group member and bestow a benign presence upon them for up to <<1[%d seconds/%d second/%d seconds]>>. Targets with a benign presence are ignored by most enemies, cannot be leapt to or pulled, and are immune to interrupts and ability activation pushback until they use an aggressive or healing ability. This ability is immune to activation pushback and only works on other players.

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Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
pt_translocate
[translocate_test]
2
pt_translocateBenign Presence – Ignored by most enemies. Immune to leaps, pulls, interrupts, and ability activation pushback. Activating an aggressive or healing ability removes this effect prematurely.
  • [0s] [not displayed]
    pt_translocateEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.translocate.cast_end
    • Add effect #2 to TARGET from CASTER
    • Swap Caster Position with Target
      - Swap Orientation = (bool) true
  • [6s]
    pt_translocateBenign Presence
    Ignored by most enemies.
    Immune to leaps, pulls, interrupts, and ability activation pushback.
    Activating an aggressive or healing ability removes this effect prematurely.


  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.translocate.buff_loop
    • Mark as neutralized
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.interrupt
    • Modify stat Pushback Modifier, increase by 1
  • 2
    • After an ability is activated with tags tag.abl.utility.aggressive_action by CASTER

    Perform the following actions:

    • Remove this effect
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.translocate.buff_loop_end_temporary