[03_01]
[03_01]
Turbulence and Force Serenity or Thundering Blast and Force Leech increase damage dealt by 2% for 15 seconds. Cannot occur more than once every 30 seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16141143601317307887 |
Combat log ID: | 3443034763034624 |
FQN: | abl. |
Star Wars name: | [03_01] |
Other languages: | [03_01] [03_01] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. , tag.itm. setbonus. cdps1. light. 03_ 01 abl. itm. set_ bonus. 2_ pc Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16141174578573431950 FQN: abl. itm. setbonus. endgame. cdps1. light. 03_ 01/13/1 - Set Stack Limit
- 1
- After Thundering Blast is activated by CASTER, not more than every 30s
Thundering Blast
Sends a thundering blastwave at a single target that deals <<1>> internal damage. Thundering Blast automatically critically hits targets affected by your Affliction.
FQN: abl.sith_inquisitor.skill.lightning.thundering_blast
- After Force Leech is activated by CASTER, not more than every 30s
Force Leech
Steals life from an enemy, dealing <<1>> internal damage to the target and healing you for 50% of the damage dealt. Force Leech deals 30% more damage when used on a target affected by your Affliction.
FQN: abl.sith_inquisitor.skill.madness.force_leech
- After Turbulence is activated by CASTER, not more than every 30s
Turbulence
Deals <<1>> internal damage to a single target. Turbulence automatically critically hits targets affected by your Weaken Mind.
FQN: abl.jedi_consular.skill.telekinetics.turbulence
- After Force Serenity is activated by CASTER, not more than every 30s
Force Serenity
Redistributes life from an enemy, dealing <<1>> internal damage to the target and healing you for 50% of the damage dealt. Force Serenity deals 30% more damage when used on a target affected by your Weaken Mind.
FQN: abl.jedi_consular.skill.balance.force_serenity
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [15s]
Force Master's Damage Bonus
Damage is increased.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s
Conditions: - <
- If CASTER is alive
- Can only be called by other effects
Global ID: 16141175678085060291 Combat log ID: 3443034763034882 FQN: abl. itm. setbonus. endgame. cdps1. light. 03_ 01/13/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Modify stat Damage Done Modifier (Percentage), increase by 0.02