1. Abilities
  2. world_design
  3. traps
  4. fire_trap

[fire_trap]

[fire_trap]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[fire_trap]
2
[fire_trap]
3
poweredflamethrowerFire – Taking periodic fire damage.
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [8s]
    Effect #2

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 10
      - Sort Type = Closest
      - Radius = 30m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​world_design.​traps.​fire_trap
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook overlay
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Execute hydra hook remove_overlay
  • [2s]
    poweredflamethrowerFire
    Taking periodic fire damage.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Play appearance epp.bounty_hunter.flame_burst.flame_burst_burn, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.15
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is not a player

    Perform the following actions:

    • Play appearance epp.bounty_hunter.flame_burst.flame_burst_burn, dependent on calling effect
    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.15
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0