1. Abilities
  2. flashpoint
  3. nathema
  4. boss
  5. boss4
  6. blink_strike_knockback_damage

[blink_strike_knockback_damage]

[blink_strike_knockback_damage]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Ability activation
1
[blink_strike_knockback_damage]
  • [hidden] [0.75s]
    Effect #1

  • 1
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 9m

    Only when the following conditions are met:

      • <
        • If difficulty is any of 8-man SM, 16-man SM, 16-man VM
        AND
        • If TARGET is a player
        AND
        • If TARGET is different from CASTER
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.19
      - Standard Health Percent Min = (float) 0.19
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 0° pitch, 40° yaw
  • 2
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 9m

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man VM
        AND
        • If TARGET is a player
        AND
        • If TARGET is different from CASTER
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.23
      - Standard Health Percent Min = (float) 0.23
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2.5, 0° pitch, 40° yaw