Protective Focus
Protective Focus
Activating Focused Burst or Force Sweep increases your damage reduction by 10% for <<1[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once every 8 seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16141148059373410855 |
Combat log ID: | 3621061157453824 |
FQN: | abl. |
Star Wars name: | Protective Focus |
Other languages: | Schützender Fokus Concentration protectrice |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141140888488519308 FQN: abl. jedi_ knight. skill. focus. protective_ focus/8/1 - 1
- After an ability is activated with tags tag.
abl. or tag.jedi_knight. focused_burst abl. by CASTER, not more than every 8sjedi_knight. force_sweep
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After an ability is activated with tags tag.
- [6s]
Protective Focus
Damage reduction increased.Slot: Buff Duration: 6s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141144187023449493 FQN: abl. jedi_ knight. skill. focus. protective_ focus/8/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_knight. , dependent on calling effectskill. protective_focus - Modify stat Damage Reduction: Elemental, increase by 0.1
- Modify stat Damage Reduction: Energy, increase by 0.1
- Modify stat Damage Reduction: Internal, increase by 0.1
- Modify stat Damage Reduction: Kinetic, increase by 0.1