1. Abilities
  2. jedi_consular
  3. skill
  4. balance
  5. force_in_balance

Force in Balance

twindisciplines

Force in Balance

Deals <<1>> internal damage and redistributes life from affected targets to heal you for 10% of the damage dealt. Strikes up to 8 targets within a 5-meter radius.

Attributes

Conditions

Metadata

Users

Used by
  • apc.jedi_consular.sage.balance
  • apc.tutorial.consular.shadow.serenity.2
  • apc.tutorial.consular.sage.balance.1
  • apc.jedi_consular.shadow.serenity

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
twindisciplines
Force in Balance
2
twindisciplines
Force in Balance
3
cbt_st_overwhelmedOverwhelmed (Mental) – Damage taken from area attacks increased.
4
twindisciplines
Force in Balance
5
twindisciplines
Force in Balance
6
railshotWarden's Vigor – Telekinetic Throw gains Lifesteal
  • [0s] [not displayed]
    twindisciplinesEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_suppression.cast
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
  • [hidden] [1s]
    twindisciplinesEffect #2

  • [45s]
    cbt_st_overwhelmedOverwhelmed (Mental)
    Damage taken from area attacks increased.

  • 1
    • When effect is applied

    Perform the following actions:

  • [0s] [not displayed]
    twindisciplinesEffect #5

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_suppression.target, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.232
      - Standard Health Percent Min = (float) 0.192
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 2.12
      - Health Steal Percentage = (float) 0.1
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_suppression.target, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.189
      - Standard Health Percent Min = (float) 0.149
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.69
      - Health Steal Percentage = (float) 0.1
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER, Combat Math Only