1. Abilities
  2. jedi_knight
  3. force_stasis

Force Stasis

carbonized

Force Stasis

Subdues the target, stunning it for <<2>> seconds. Deals <<1>> kinetic damage and builds 3 focus over the duration. This ability can be channeled while moving.

Attributes

Conditions

Metadata

Users

Used by
  • Xon Trillus

    <Herald of Zildrog>

    CXP: 40

    FQN: npc.​exp.​seasons.​01.​ep_07.​story.​scene_09_razor_herald_xon

    Xon Trillus
  • class.pc.jedi_knight
  • apc.test.cdurel.class_prototypes.war_kni.sentinel_watchman_mods
  • apc.test.cdurel.class_prototypes.war_kni.sentinel_combat_mods
  • apc.test.cdurel.class_prototypes.war_kni.guardian_base
  • apc.jedi_knight.sentinel.concentration_mods
  • apc.jedi_knight.base
  • apc.test.cdurel.knight_base_proto
  • apc.jedi_knight.sentinel.combat_mods
  • apc.test.cdurel.class_prototypes.war_kni.knight_base
  • apc.jedi_knight.guardian.base
  • apc.test.cdurel.class_prototypes.war_kni.sentinel_concentration_mods
  • apc.test.qa.kfisher.jk_base_clone
  • apc.jedi_knight.sentinel.watchman_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
carbonized
Force Stasis
2
carbonizedForce Stasis – Periodic kinetic damage.
3
stunnedStunned (Force) – Unable to act.
4
carbonizedForce Stasis – Periodic kinetic damage.
5
movementslowedSapped – Movement slowed
  • [hidden] [does not expire]
    carbonizedEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.force_stasis.tick
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.032
      - Standard Health Percent Min = (float) 0.032
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.32
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Restore 1 of TARGET's action points, causing no threat
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.jedi_knight.force_stasis.end_player
  • [4s]
    carbonizedForce Stasis
    Periodic kinetic damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.force_stasis.end_player, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.force_stasis.tick
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.032
      - Standard Health Percent Min = (float) 0.032
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.32
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • 3
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.jedi_knight.force_stasis.tick
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.032
      - Standard Health Percent Min = (float) 0.032
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.32
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • When effect is applied
    • When effect ticks

    Override target to:

    • Caster

    Perform the following actions:

    • Restore 1 of TARGET's action points, causing no threat
  • [4s]
    stunnedStunned (Force)
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.force_stasis.stun, dependent on calling effect
    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.generic.weapon_pop.target_pop_in, dependent on calling effect
  • 3
    • Just before this effect is removed

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [4s]
    carbonizedForce Stasis
    Periodic kinetic damage.

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.jedi_knight.force_stasis.tick
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.032
      - Standard Health Percent Min = (float) 0.032
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.32
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect ticks

    Override target to:

    • Caster

    Perform the following actions:

    • Restore 1 of TARGET's action points, causing no threat
  • [6s]
    movementslowedSapped
    Movement slowed

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 30%
  • 2
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Play appearance epp.warrior_knight.sap.sap_aoe, dependent on calling effect