1. Abilities
  2. event
  3. pirate_onslaught
  4. world_boss
  5. utility
  6. debug_use_power_conduit_aoe

[debug_use_power_conduit_aoe]

ionclip

[debug_use_power_conduit_aoe]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Ability activation
1
ionclip
[debug_use_power_conduit_aoe]
  • [0s] [not displayed]
    ionclipEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) false
      - InitialPositionOffsetRelative = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Caster
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
      - InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
      - Shape Type = (string) aoeCone
      - Target Conditions = (string) aoeTargetCondition_IsAlive;aoeTargetCondition_IsPlayer
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - AngularWidth_ScalarType = (string) aoeScalarType_LiteralValue
      - LocalRotationType = (string) aoeRotation_None
      - Ability Spec =

      SYSTEM OVERLOAD

      FQN: abl.​event.​pirate_onslaught.​world_boss.​mechanics.​power_conduit_aoe_blast

      SYSTEM OVERLOAD

      - Min Tick Count = (int) 15
      - Max Tick Count = (int) 15
      - Tick Rate = (float) 0.5
      - Min Lifespan = (float) 3
      - Max Lifespan = (float) 3
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Height_Value = (float) 3
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0.1
      - AngularWidth_Value = (float) 179.998993