1. Abilities
  2. jedi_consular
  3. skill
  4. infiltration
  5. clairvoyant_strike

Clairvoyant Strike

inspiringstrike

Clairvoyant Strike

Strikes the target twice, dealing <<1>> weapon damage with each hit. Each use of this ability builds Clairvoyance, which gives Project a 50% chance to automatically trigger your Shadow Technique off of its normal rate limit. Stacks up to 2 times.

Replaces Double Strike.

Attributes

Conditions

Metadata

Users

Used by
  • apc.jedi_consular.shadow.infiltration
  • apc.tutorial.consular.shadow.infiltration.1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
inspiringstrike
Clairvoyant Strike
2
2
inspiringstrikeClairvoyance – Project and Psychokinetic Blast have a chance to automatically trigger Shadow Technique.
  • [hidden] [0.33s]
    inspiringstrikeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.clairvoyant_strike.cast_optimized
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.075
      - Standard Health Percent Min = (float) 0.075
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.5
      - Coefficient = (float) 0.75
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 2
    • When effect expires

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.075
      - Standard Health Percent Min = (float) 0.075
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.5
      - Coefficient = (float) 0.75
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 3
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER