1. Abilities
  2. jedi_consular
  3. phase_walk

Phase Walk

phasewalkshadow

Phase Walk

Activating this ability marks your current location for 10 minutes. When this ability is activated again, if you are within 60 meters of the marked location, you instantly return to the marked location. Phase Walk goes on cooldown for 60 seconds when used to return to the marked location.

Attributes

Conditions

Metadata

Users

Used by
  • apc.jedi_consular.sage.telekinetics_mods
  • apc.jedi_consular.sage.balance_mods
  • apc.jedi_consular.sage.seer_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
phasewalkshadow
Phase Walk
2
phasewalkshadow
Phase Walk
3
phasewalkshadowPhase Walk – Phase Walk deployed.
4
phasewalkshadow
Phase Walk
5
phasewalkshadow
Phase Walk
6
phasewalkshadow
Phase Walk
7
sage_uti_ethereal_entityEthereal Entity – Immune to leaps, pulls, interrupts, and ability activation pushback.
8
phasewalkshadow
Phase Walk
9
phasewalkshadow
Phase Walk
  • [0s] [not displayed]
    phasewalkshadowEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.jedi_consular.phase_walk.teleport_cast, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [hidden] [does not expire]
    phasewalkshadowEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.phase_walk.marker, dependent on calling effect
  • 2
    • Just before this effect is removed

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 60m to ground target center of TARGET
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​debuff.​hindered
          Failure message: Can't do that while hindered.
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​utility.​phase_walk_blocker
          Failure message: Cannot Phase Walk here.
        AND
        • If CASTER is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​jedi_consular.​phase_walk_duration
    • Dispel all effects from tags tag.​abl.​jedi_consular.​shadows_shelter_ground
  • 4
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER is positioned ≥ 60m to ground target center of TARGET

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [600s]
    phasewalkshadowPhase Walk
    Phase Walk deployed.

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Deactivate ability 16141085011603438878 – not found
    • Dispel all effects from tags tag.​abl.​jedi_consular.​phase_walk
  • [hidden] [0.5s]
    phasewalkshadowEffect #4

  • 1
    • On Modal User Deactivated

    Perform the following actions:

    • Play appearance epp.jedi_consular.phase_walk.return, dependent on calling effect
    • Add effect #6 to TARGET from CASTER
    • Add effect #7 to TARGET from CASTER
    • Add effect #8 to TARGET from CASTER
    • Teleport To Target
    • Add effect #9 to TARGET from CASTER
  • [hidden] [1.1s]
    phasewalkshadowEffect #5

  • [hidden] [0.5s]
    phasewalkshadowEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.phase_walk.reappear, dependent on calling effect
  • [0s] [not displayed]
    phasewalkshadowEffect #9

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.34
      - Standard Health Percent Min = (float) 0.31
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 3.2
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.dark_return.shockwave, dependent on calling effect