Tactical Overdrive
Tactical Overdrive
Resets the cooldown of Stim Boost, Recuperative Nanotech, Volatile Substance, Lethal Strike, and Shield Probe and increases your Mastery by 20% for <<1>> seconds.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141153542410782945 |
Combat log ID: | 4309969616764928 |
FQN: | abl. |
Star Wars name: | Tactical Overdrive |
Other languages: | Taktische Übersteuerung Surcharge tactique |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [15s]
Tactical Overdrive
Mastery increased.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141149320940652032 FQN: abl. agent. tactical_ overdrive/20/1 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effecttactical_overdrive. cast_instant
- 3
- When effect is applied
Perform the following actions:
- Modify cooldown of Stim Boost by -100%
Stim Boost
Inject yourself with a specially-engineered Imperial stim, immediately gaining Tactical Advantage and boosting alacrity by 10% for <<1>> seconds. Does not break stealth.
FQN: abl.agent.stim_boost
- Modify cooldown of Recuperative Nanotech by -100%
Recuperative Nanotech
Heals the target and up to 3 allies within 10 meters for <<1[%d/%d/%d]>> over <<2[%d/%d/%d]>> seconds and Invigorates them for 45 seconds. Invigorated targets receive 3% more healing from all sources.
FQN: abl.agent.skill.medic.recuperative_nano_tech
- Modify cooldown of Volatile Substance by -100%
Volatile Substance
Injects a substance into the target that, after settling in for a few seconds, will react when the target takes damage from one of your poisons, dealing <<1>> internal damage and making the target assailable for <<2>> seconds. Assailable targets take 7% more damage from elemental and internal attacks.
FQN: abl.agent.skill.concealment.volatile_substance
- Modify cooldown of Lethal Strike by -100%
Lethal Strike
Ambushes an enemy for <<1>> kinetic damage and <<3>> internal damage. If used while stealthed, deals <<2>> kinetic damage, <<4>> internal damage, and grants a Tactical Advantage. Replaces Backstab.
FQN: abl.agent.skill.lethality.lethal_strike
- Modify cooldown of Shield Probe by -100%
Shield Probe
Summons a probe droid that projects a shield around you for up to <<1[%d/%d/%d]>> seconds, absorbing <<2>> damage. Does not break stealth.
FQN: abl.agent.shield_probe
- 4
- When effect is applied
Only when the following conditions are met:
- Is Discipline
- Negated = (bool) false
- Actor = (int) 3
- Disciplines = Id(dis.operative.concealment)
Perform the following actions:
- 5
- When effect is applied
Only when the following conditions are met:
- Is Discipline
- Negated = (bool) false
- Actor = (int) 3
- Disciplines = Id(dis.operative.lethality)
Perform the following actions:
- 6
- When effect is applied
Only when the following conditions are met:
- Is Discipline
- Negated = (bool) false
- Actor = (int) 3
- Disciplines = Id(dis.operative.medic)
Perform the following actions:
- Modify cooldown of Toxin Scan by -100%
Toxin Scan
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.agent.toxin_scan
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. interrupt - Modify stat Pushback Modifier, increase by 1