Force Might
Force Might
Increases melee, ranged, Force and tech bonus damage and healing by 5%.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Initializers: |
|
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16141155255837822871 |
Combat log ID: | 4502809353388032 |
FQN: | abl. |
Star Wars name: | Force Might |
Other languages: | Machtstärke Puissance de Force |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Force Might
Melee, Ranged, Force, and Tech bonus damage and healing increased by 5%.Slot: Buff Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. , tag.buff. class_ jk_ sw abl. buff. social Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. buff. class_ jk_ sw
- Max Stack Count = (int) 1
Global ID: 16140966580780395196 Combat log ID: 4502809353388483 FQN: abl. jedi_ knight. force_ might_ passive/14/1 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Modify stat Force Damage Bonus, set to 5%
- Modify stat Melee Damage Bonus, set to 5%
- Modify stat Ranged Damage Bonus, set to 5%
- Modify stat Tech Damage Bonus, set to 5%
- Modify stat Healing Power: Force, set to 5%
- Modify stat Healing Power: Tech, set to 5%
- [does not expire]
Force Valor
Mastery increased by 5%.
Internal and elemental damage reduction increased by 10%.Slot: Buff Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. , tag.buff. class_ jc_ si abl. buff. social Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. buff. class_ jc_ si
- Max Stack Count = (int) 1
Conditions: - If CASTER has the talent [consular_inquisitor]
[consular_inquisitor]
FQN: tal.legacy.buff_unlock.consular_inquisitor
Global ID: 16140967680292021489 Combat log ID: 4502809353388453 FQN: abl. jedi_ knight. force_ might_ passive/14/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Modify stat Mastery, set to 5%
- Modify stat Damage Reduction: Internal, increase by 0.1
- Modify stat Damage Reduction: Elemental, increase by 0.1
- [does not expire]
Lucky Shots
Critical strike chance increased by 5%.Slot: Buff Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. , tag.buff. class_ sm_ ia abl. buff. social Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. buff. class_ sm_ ia
- Max Stack Count = (int) 1
Conditions: - If CASTER has the talent [agent_smuggler]
[agent_smuggler]
FQN: tal.legacy.buff_unlock.agent_smuggler
Global ID: 16140968779803649574 Combat log ID: 4502809353388463 FQN: abl. jedi_ knight. force_ might_ passive/14/3 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Modify stat Tech Critical Chance, increase by 0.05
- Modify stat Ranged Critical Chance, increase by 0.05
- Modify stat Melee Critical Chance, increase by 0.05
- Modify stat Force Critical Chance, increase by 0.05
- [does not expire]
Fortification
Endurance increased by 5%.Slot: Buff Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. , tag.buff. class_ tr_ bh abl. buff. social Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. buff. class_ tr_ bh
- Max Stack Count = (int) 1
Conditions: - If CASTER has the talent [trooper_bounty_hunter]
[trooper_bounty_hunter]
FQN: tal.legacy.buff_unlock.trooper_bounty_hunter
Global ID: 16140961083222249987 Combat log ID: 4502809353388473 FQN: abl. jedi_ knight. force_ might_ passive/14/4 - Set Stack Limit