1. Abilities
  2. operation
  3. iokath
  4. boss
  5. nahut
  6. players
  7. candle_pass

Pass Candle

forcevalor

Pass Candle

Pass the Candle in the direction of another friendly player within 50m.

Attributes

Conditions

Metadata

Users

Used by
  • apc.operation.iokath.boss.nahut.candle_nim
  • apc.operation.iokath.boss.nahut.candle

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcevalor
Pass Candle
2
forcevalor
Pass Candle
3
forcevalor
Pass Candle
4
forcevalorCandle – In possession of the Candle.
  • [0s] [not displayed]
    forcevalorEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    forcevalorEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Direction = Target
      - Sort Type = Closest
      - Radius = 0.5m
      - Distance = 50m

    Only when the following conditions are met:

      • <
        • <
          • If TARGET = PRIMARY TARGET
          OR
          • If TARGET has an effect with the tag 13576255402175754385
          >
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [0s]
    forcevalorEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.nahut.players.candle_pass.projectile, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

  • 3
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag 13576255402175754385
        AND
        • If difficulty is set to Veteran or Master Mode
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • 4
    • When projectile completed travel and hit target

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

  • 5
    • When projectile completed travel and hit target

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​iokath.​boss.​nahut.​candle.​is_candle_holder
  • [does not expire]
    forcevalorCandle
    In possession of the Candle.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.nahut.players.candle_pass.passive_holder_nahut, dependent on calling effect