1. Abilities
  2. world_design
  3. flashpoint
  4. env
  5. special
  6. destruction_agent

Destruction

ThermalDetonation

Destruction

Use this ability to destroy obstacles and ignite explosive containers.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
ThermalDetonation
Destruction
2
ThermalDetonation
Destruction
3
ThermalDetonation
Destruction
4
ThermalDetonation
Destruction
  • [1s]
    ThermalDetonationDestruction

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.flashpoint.env.special.destruction_bounty_hunter, dependent on calling effect
    • Execute hydra hook Destroyed (object self = Target)
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [2s]
    ThermalDetonationDestruction

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​world_design.​location.​flashpoint.​generic.​env_destructible
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​world_design.​location.​flashpoint.​generic.​env_explodable

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    ThermalDetonationEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1.2
      - Standard Health Percent Min = (float) 0.8
      - Damage Modifier = (float) 0
    • Add effect #4 to TARGET from CASTER
  • [2s]
    ThermalDetonationDestruction

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET