1. Abilities
  2. operation
  3. iokath
  4. boss
  5. izax
  6. amplifier_drone
  7. scyva_amp_respawn_signal

[scyva_amp_respawn_signal]

unnatural_longevity

[scyva_amp_respawn_signal]

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
unnatural_longevity
[scyva_amp_respawn_signal]
2
unnatural_longevity
Amplifier Respawn Queued
3
recuperate
Amplifier Respawn
4
8
unnatural_longevity
[scyva_amp_respawn_signal]
5
unnatural_longevity
[scyva_amp_respawn_signal]
  • [hidden] [8s]
    unnatural_longevity [HIDDEN]Amplifier Respawn Queued

  • 1
    • When effect expires

    Only when the following conditions are met:

      • If difficulty is not set to Master Mode

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect expires

    Only when the following conditions are met:

      • If difficulty is set to Master Mode

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [hidden] [1s]
    recuperate [HIDDEN]Amplifier Respawn

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook Disp_OnePref
  • [hidden] [does not expire]
    unnatural_longevityEffect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​operation.​iokath.​boss.​izax.​amplifier_drone.​scyva_amp_respawn_rate_limiter

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [does not expire]
    unnatural_longevityEffect #5

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​operation.​iokath.​boss.​izax.​amplifier_drone.​scyva_amp_pending_respawn_signal

    Perform the following actions:

    • Remove this effect
  • 2
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​izax.​amplifier_drone.​scyva_amp_pending_respawn_signal

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.operation.iokath.boss.izax.amplifier_drone.scyva_amp_pending_respawn_signal