1. Abilities
  2. smuggler
  3. vital_shot

Vital Shot

bloomingshot

Vital Shot

Fires a shot that causes the target to bleed, dealing <<1>> internal damage over <<2[%d/%d/%d]>> seconds.

Attributes

Conditions

Metadata

Users

Used by
  • class.pc.smuggler
  • apc.smuggler.scoundrel.base
  • apc.tutorial.smuggler.gunslinger.dirty_fighting.5
  • apc.tutorial.smuggler.scoundrel.scrapper.5
  • apc.smuggler.base
  • apc.tutorial.smuggler.gunslinger.sharpshooter.9
  • apc.smuggler.gunslinger.base
  • apc.tutorial.smuggler.scoundrel.ruffian.6
  • apc.tutorial.smuggler.gunslinger.saboteur.9
  • apc.tutorial.smuggler.scoundrel.sawbones.9

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
bloomingshot
Vital Shot
2
bloomingshotVital Shot – Periodic internal damage.
3
bloomingshot
Vital Shot
4
cbt_st_markedMarked (Physical) – Damage taken from ranged attacks increased.
5
bloomingshot_desatVital Shot – Vulnerable to Wounding Shots.
  • [hidden] [0.1s]
    bloomingshotEffect #3

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​smuggler.​recently_hit_by_shrap_bomb applied by CASTER
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​smuggler.​vital_shot_dupe applied by CASTER
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [45s]
    cbt_st_markedMarked (Physical)
    Damage taken from ranged attacks increased.

  • 1
    • When effect is applied

    Perform the following actions: