1. Abilities
  2. exp
  3. seasons
  4. 02_uprisings
  5. imp_ship
  6. encounter_4
  7. cipher_agent
  8. random_takedown

Terminate

assassinate

Terminate

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
assassinate
Terminate
2
assassinate
Terminate
3
thrownKnockdown – Prone and unable to act.
4
assassinate
Terminate
  • [hidden] [does not expire]
    assassinateEffect #1

  • 1
    • When effect ticks the 2nd time

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 10
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.7
      - Standard Health Percent Min = (float) 0.7
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    assassinateEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 15° pitch, 0° yaw
    • Add effect #3 to TARGET from CASTER
  • [3s]
    thrownKnockdown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Add effect #4 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    assassinateEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook Return