1. Abilities
  2. operation
  3. iokath
  4. boss
  5. izax
  6. izax
  7. p5_melee_range_analysis

[p5_melee_range_analysis]

[p5_melee_range_analysis]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[p5_melee_range_analysis]
2
[p5_melee_range_analysis]
3
[p5_melee_range_analysis]
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPositionOffsetRelative = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Caster
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
      - InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
      - Shape Type = (string) aoeCone
      - Target Conditions = (string) aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster];aoeTargetCondition_IsAlive
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - AngularWidth_ScalarType = (string) aoeScalarType_LiteralValue
      - LocalRotationType = (string) aoeRotation_None
      - Ability Spec =

      [p5_melee_range_analysis_left_arc]

      FQN: abl.​operation.​iokath.​boss.​izax.​izax.​p5_melee_range_analysis_left_arc

      [p5_melee_range_analysis_left_arc]

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 300
      - Tick Rate = (float) 1
      - Min Lifespan = (float) 300
      - Max Lifespan = (float) 300
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 55
      - InitialOrientation_Roll_Value = (float) 0
      - Height_Value = (float) 2
      - Min Distance = (float) 0.5
      - First Tick Delay = (float) 1
      - AngularWidth_Value = (float) 70
  • [hidden] [does not expire]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPositionOffsetRelative = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Caster
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
      - InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
      - Shape Type = (string) aoeCone
      - Target Conditions = (string) aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster];aoeTargetCondition_IsAlive
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - AngularWidth_ScalarType = (string) aoeScalarType_LiteralValue
      - LocalRotationType = (string) aoeRotation_None
      - Ability Spec =

      [p5_melee_range_analysis_right_arc]

      FQN: abl.​operation.​iokath.​boss.​izax.​izax.​p5_melee_range_analysis_right_arc

      [p5_melee_range_analysis_right_arc]

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 300
      - Tick Rate = (float) 1
      - Min Lifespan = (float) 300
      - Max Lifespan = (float) 300
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) -55
      - InitialOrientation_Roll_Value = (float) 0
      - Height_Value = (float) 2
      - Min Distance = (float) 0.5
      - First Tick Delay = (float) 1
      - AngularWidth_Value = (float) 70
  • [hidden] [does not expire]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPositionOffsetRelative = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Caster
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
      - InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
      - Shape Type = (string) aoeCone
      - Target Conditions = (string) aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster];aoeTargetCondition_IsAlive
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - AngularWidth_ScalarType = (string) aoeScalarType_LiteralValue
      - LocalRotationType = (string) aoeRotation_None
      - Ability Spec =

      [p5_melee_range_analysis_center]

      FQN: abl.​operation.​iokath.​boss.​izax.​izax.​p5_melee_range_analysis_center

      [p5_melee_range_analysis_center]

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 300
      - Tick Rate = (float) 1
      - Min Lifespan = (float) 300
      - Max Lifespan = (float) 300
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Height_Value = (float) 2
      - Min Distance = (float) 0.5
      - First Tick Delay = (float) 1
      - AngularWidth_Value = (float) 40