1. Abilities
  2. operation
  3. iokath
  4. boss
  5. izax
  6. izax
  7. induction_cascade

Induction Cascade

abl_jc_sa_resonant_pulse

Induction Cascade

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.operation.iokath.boss.izax.izax

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sa_resonant_pulse
Induction Cascade
2
abl_jc_sa_resonant_pulseInduction Cascade – Movement speed increased to 160%. Immune to Binding Shockwave immobilization. Target is about to begin emitting a cascading energy burst in their immediate vicinity.
3
abl_jc_sa_resonant_pulseInduction Cascade – Movement speed increased to 160%. Immune to Binding Shockwave immobilization. Damage done reduced by 100%. Target is dealing periodic emental damage in an area around itself.
4
3
abl_jc_sa_magnifying_vibrationsBuilding Cascade – Target has recently taken area effect damage from an Induction Cascade. If this continues Induction Cascade will spread to this target.
5
spvp_increasedduration_redInduction Rebound – Residual energy surges through your body increasing your outgoing damage by 100%.
  • [0s] [not displayed]
    abl_jc_sa_resonant_pulseEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 120m

    Only when the following conditions are met:

      • <
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.mercenary.bodyguard, dis.shadow.combat, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.sorcerer.corruption, dis.assassin.darkness, dis.sage.seer)
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 120m

    Only when the following conditions are met:

      • <
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 120m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [5s]
    abl_jc_sa_resonant_pulseInduction Cascade
    Movement speed increased to 160%. Immune to Binding Shockwave immobilization.
    Target is about to begin emitting a cascading energy burst in their immediate vicinity.


  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 160%
    • Play appearance epp.operation.iokath.boss.izax.izax.induction_cascade_warmup, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [8s]
    abl_jc_sa_resonant_pulseInduction Cascade
    Movement speed increased to 160%. Immune to Binding Shockwave immobilization. Damage done reduced by 100%. Target is dealing periodic emental damage in an area around itself.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.izax.izax.induction_cascade_debuff, dependent on calling effect
    • Set movement speed to 160%
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.42
      - Standard Health Percent Min = (float) 0.42
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Modify stat Damage Done Modifier (Percentage), increase by -1
    • Dispel all effects from tags tag.​abl.​operation.​iokath.​boss.​izax.​izax.​power_slam_root
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 4m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If TARGET != PRIMARY TARGET
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.14
      - Standard Health Percent Min = (float) 0.14
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 4m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.14
      - Standard Health Percent Min = (float) 0.14
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER
  • 4
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.izax.izax.induction_cascade_burst_tick_aoe, dependent on calling effect
  • 5
    • When effect expires

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [12s]
    abl_jc_sa_magnifying_vibrationsBuilding Cascade
    Target has recently taken area effect damage from an Induction Cascade. If this continues Induction Cascade will spread to this target.

  • 1
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 3

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Remove this effect
  • [8s]
    spvp_increasedduration_redInduction Rebound
    Residual energy surges through your body increasing your outgoing damage by 100%.

  • 1
    • When effect is applied

    Perform the following actions: