1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. thanaton
  7. force_storm

Force Storm

forceStorm

Force Storm

Calls down a force storm over the target area, dealing high damage to all targets within. Affected enemies are additionally slowed by 30% for as long as they remain in the area of effect. Powerful storm on a long cooldown. Balanced assuming the player suffers 3 ticks of damage before leaving area.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.humanoid.boss.ow3.inq.thanaton

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forceStorm
Force Storm
2
forceStorm
Force Storm
3
movementslowedSlowed (Force) – Movement speed reduced.
  • [hidden] [does not expire]
    forceStormEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.force_storm.aoe_npc
    • Immobilize but allow rotation
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.force_storm.channel_end
  • [0s] [not displayed]
    forceStormEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.force_storm.tick
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.15
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [1.5s]
    movementslowedSlowed (Force)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 70%