Alacrity Shots
Alacrity Shots
Fires special bolts at the target that deal <<1>> weapon damage and causes your alacrity to increase by 2%. Stacks up to 5 times. Requires two blasters.
Attributes
Type: | active |
Activation time: | 2s cast |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
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Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141161280240993848 |
Combat log ID: | 4115875749691392 |
FQN: | abl. |
Star Wars name: | Alacrity Shots |
Other languages: | [Alacrity Shots] [Alacrity Shots] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. ss_ dd abl. , tag.bounty_ hunter. heat_ ability abl. bounty_ hunter. blaster_ ability Global ID: 16141092381440976157 FQN: abl. test. cdurel. merc_ alacrity_ shots/5/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. serrated_shot. shoot_bolts - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.183
- Standard Health Percent Min = (float) 0.183
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0.22
- Coefficient = (float) 1.53
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #2 to TARGET from CASTER, Combat Math Only
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0.22
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Secondary Ranged
- [30s]
Alacrity Bonus
Increased alacrity.Slot: Debuff Duration: 30s On death: Effect is removed Initial stacks: 1 Max stacks: 5 # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. heat_ ability abl. , tag.buff. class_ bh abl. bounty_ hunter. blaster_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 30s
- Max Duration = (time) 30s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141091281929348008 Combat log ID: 4115875749691704 FQN: abl. test. cdurel. merc_ alacrity_ shots/5/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Activation Time Reduction, increase by 0.02
- Modify stat Channeling Time Reduction, increase by 0.02
- Modify stat [instant_reduction_percentage], increase by 0.02
- Modify stat Cooldown Time, set to -2%