1. Abilities
  2. bounty_hunter
  3. power_shot

Power Shot

hammershot

Power Shot

Charges up both blasters and fires off two powerful shots that deal <<1>> weapon damage. Requires two blasters.

Attributes

Conditions

Metadata

Users

Used by
  • apc.tutorial.bounty_hunter.mercenary.innovative_ordnance.1
  • apc.bounty_hunter.mercenary.base
  • apc.tutorial.bounty_hunter.mercenary.bodyguard.1

Related effects, buffs and debuffs

Ability activation
1
hammershot
Power Shot
  • [0s] [not displayed]
    hammershotEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.power_shot.fire
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.142
      - Standard Health Percent Min = (float) 0.142
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.05
      - Coefficient = (float) 1.42
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.05
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Ranged