1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. rta
  8. iss99
  9. self_snare

Overcharge

electrocute

Overcharge

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.humanoid.boss.rta.iss994

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
electrocuteOvercharge – Dealing damage to targets outside of 10 meters. Immune to taunts.
2
electrocute
Overcharge
3
electrocute
Overcharge
4
electrocute
Overcharge
5
assassinateTarget Acquired – Marked for termination. Taking 45% more damage from ISS-994's melee attacks. Immune to Overcharge damage.
  • [15s]
    electrocuteOvercharge
    Dealing damage to targets outside of 10 meters.
    Immune to taunts.


  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.npc.ability.custom.boss.flashpoint.rta.iss99.overcharge_loop, dependent on calling effect
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.taunt
  • 2
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.creature.gonk_droid.giant.prototype_attack.prototype_explosion
  • 3
    • When effect ticks

    Override target to:

    • Enemies List

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [15s]
    electrocuteEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.flashpoint.rta.iss99.shield, dependent on calling effect
  • 2
    • When effect is applied
    • When effect ticks the 1st time
    • When effect ticks the 2nd time

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [hidden] [5s]
    electrocuteEffect #3

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0.26
      - Standard Health Percent Min = (float) 0.24
    • Taunt
      - Duration = (time) 5s
  • [0s] [not displayed]
    electrocuteEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.backlash.proc, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.25
      - Standard Health Percent Min = (float) 0.25
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [5s]
    assassinateTarget Acquired
    Marked for termination.
    Taking 45% more damage from ISS-994's melee attacks.
    Immune to Overcharge damage.


  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.flashpoint.rta.iss99.target_acquired, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

  • [hidden] [15s]
    electrocuteEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.flashpoint.rta.iss99.shield, dependent on calling effect