1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. darth_vengean
  7. overload

Overload

overload

Overload

Deals <<1>> energy damage and knocks back all enemies within 8 meters. Standard and weak enemies are additionally knocked down for 3 seconds.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.humanoid.boss.ow2.sw.darth_vengean

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
overload
Overload
2
overload
Overload
3
overload
Overload
4
stunnedStunned – Unable to act.
5
overload
Overload
  • [hidden] [0.6s]
    overloadEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.overload.caster_cast, dependent on calling effect
    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    overloadEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.overload.target_reaction, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.08
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 0.5
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only, Match All
  • [0s] [not displayed]
    overloadEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1.2, 30° pitch, 0° yaw
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is a companion

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 30° pitch, 0° yaw
    • Add effect #4 to TARGET from CASTER
  • [4s]
    stunnedStunned
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.nightmare.stun, dependent on calling effect
    • Stun the TARGET
  • [hidden] [4s]
    overloadEffect #5

  • 1
    • When effect is applied

    Perform the following actions: