Voltaic Slash
Voltaic Slash
Strikes the target twice, dealing <<1>> weapon damage with each hit. Each use of this ability builds Voltage, which gives Shock and Ball Lightning a 50% chance to automatically trigger your Surging Charge off of its normal rate limit. Stacks up to 2 times.
Replaces Thrash.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
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Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141163913446222441 |
Combat log ID: | 975584641417216 |
FQN: | abl. |
Star Wars name: | Voltaic Slash |
Other languages: | Voltaischer Hieb Fente voltaïque |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0.33s]
Effect #1Slot: Debuff Duration: 0.33s On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.sith_ inquisitor. voltaic_ slash abl. , tag.sith_ inquisitor. melee_ ability abl. sith_ inquisitor. direct_ damage Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 0.33s
- Max Duration = (time) 0.33s
Global ID: 16141088377467399141 FQN: abl. sith_ inquisitor. skill. deception. voltaic_ slash/28/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
sith_inquisitor. voltaic_slash. cast_optimized - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.075
- Standard Health Percent Min = (float) 0.075
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.5
- Coefficient = (float) 0.75
- Health Steal Percentage = (float) 0
- Slots = Primary Melee
- 2
- When effect expires
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.075
- Standard Health Percent Min = (float) 0.075
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.5
- Coefficient = (float) 0.75
- Health Steal Percentage = (float) 0
- Slots = Primary Melee
- 3
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [15s]
Voltage
Shock and Ball Lightning have a chance to automatically trigger Surging Charge.Slot: Buff Duration: 15s On death: Effect is removed Initial stacks: 1 Max stacks: 2 # occurrences: 1 Tags: tag. abl. , tag.sith_ inquisitor. voltaic_ charge abl. , tag.utility. aggressive_ action abl. , tag.sith_ inquisitor. voltaic_ slash abl. sith_ inquisitor. melee_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. sith_ inquisitor. voltaic_ charge
- Max Stack Count = (int) 1 - Set Effect Procs
- Effect Procs = Int(2, 2)
- Effect Procs = Id(Shock,Shock
Shocks the target for <<1>> energy damage. Standard and weak targets are additionally stunned for <<2[%d seconds/%d second/%d seconds]>>.
FQN: abl.sith_inquisitor.shock
Ball Lightning)Ball Lightning
Blasts the target with a ball of lightning for <<1>> energy damage. Standard and weak targets are additionally stunned for <<2[%d seconds/%d second/%d seconds]>>. Replaces Shock.
FQN: abl.sith_inquisitor.skill.deception.ball_lightning
- Set Scales with Charges
Conditions: - Can only be called by other effects
Global ID: 16141089476979026472 Combat log ID: 975584641417477 FQN: abl. sith_ inquisitor. skill. deception. voltaic_ slash/28/2 - Set Duration
- 1
- When stacks of this effect increase
- When stacks of this effect decrease
- When effect is applied
- When effect is refreshed
Only when the following conditions are met:
- If CASTER has one effect from High Voltage
High Voltage
The critical hit chance of Reaping Strike is increased by 50% per Voltage stack. Critically hitting with Voltaic Slash reduces the cooldown of of Reaping Strike by 1.5 seconds.
FQN: abl.itm.tactical.sow.inq_con.sin_shad.dec_inf.dmg_burst_01
Perform the following actions:
- Modify meta stat Melee Critical Chance for ability Reaping Strike, increase by 0.5
Reaping Strike
Lash the target with an acrobatic strike, dealing <<1>> weapon damage. Only usable from stealth or within 15 seconds of performing a critical strike.
FQN: abl.sith_inquisitor.skill.deception.reaping_strike
- 2
- When stacks of this effect increase
- When stacks of this effect decrease
- When effect is applied
- When effect is refreshed
Only when the following conditions are met:
Perform the following actions:
- Modify stat Damage Reduction: Elemental, increase by 0.05
- Modify stat Damage Reduction: Energy, increase by 0.05
- Modify stat Damage Reduction: Internal, increase by 0.05
- Modify stat Damage Reduction: Kinetic, increase by 0.05
- 3
- When stacks of this effect increase
- When stacks of this effect decrease
- When effect is applied
- When effect is refreshed
Only when the following conditions are met:
Perform the following actions:
- Modify stat Force Critical Chance, increase by 0.1
- Modify stat Melee Critical Chance, increase by 0.1