1. Abilities
  2. sith_inquisitor
  3. skill
  4. deception
  5. voltaic_slash

Voltaic Slash

lightningswing

Voltaic Slash

Strikes the target twice, dealing <<1>> weapon damage with each hit. Each use of this ability builds Voltage, which gives Shock and Ball Lightning a 50% chance to automatically trigger your Surging Charge off of its normal rate limit. Stacks up to 2 times.

Replaces Thrash.

Attributes

Conditions

Metadata

Users

Used by
  • apc.test.cdurel.class_prototypes.inq_con.assassin_deception
  • apc.sith_inquisitor.assassin.deception
  • apc.tutorial.inquisitor.assassin.deception.1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
lightningswing
Voltaic Slash
2
2
lightningswingVoltage – Shock and Ball Lightning have a chance to automatically trigger Surging Charge.
  • [hidden] [0.33s]
    lightningswingEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.voltaic_slash.cast_optimized
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.075
      - Standard Health Percent Min = (float) 0.075
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.5
      - Coefficient = (float) 0.75
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 2
    • When effect expires

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.075
      - Standard Health Percent Min = (float) 0.075
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.5
      - Coefficient = (float) 0.75
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 3
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER