Curative Agent
Curative Agent
Countermeasures grants Curative Agent, causing your next Kolto Probe on a new target to immediately grant two stacks. Additionally, Countermeasures heals you for 1% of your maximum health every second for 10 seconds and Kolto Infusion now initially restores <<1>> health and then additionally restores <<2>> health over <<3>> seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141164627636367686 |
Combat log ID: | 4070636859162624 |
FQN: | abl. |
Star Wars name: | Curative Agent |
Other languages: | Erholungsmittel Agent curatif |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. ta_ tactic_ heal abl. , tag.utility. aggressive_ action abl. , tag.agent. healing_ ability abl. agent. cast_ time_ heal Conditions: - Can only be called by other effects
Global ID: 16140926492816129103 FQN: abl. agent. skill. utility. curative_ agent/7/1 - 1
- When effect is applied
Perform the following actions:
- Heal the TARGET with Tech for 1.64*BonusHeal + (0.062 to 0.102)*StandardHealth, causing no threat
- [9s]
Curative Agent
Periodic healing.Slot: Buff Duration: 9s On death: Effect is removed Tick rate: 1s (9 ticks) # occurrences: 1 Tags: tag. abl. , tag.buff. heal_ over_ time abl. , tag.agent. kolto_ infusion_ hot abl. agent. heal_ over_ time Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 9s
- Max Duration = (time) 9s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140923194281245094 FQN: abl. agent. skill. utility. curative_ agent/7/2 - Set Duration
- 1
- When effect ticks
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
agent. kolto_probe. heal - Heal the TARGET with Tech for 0.1*BonusHeal + 0.005*StandardHealth, causing no threat