1. Abilities
  2. flashpoint
  3. corellia
  4. empire
  5. enemy
  6. boss
  7. boss_2
  8. consular_healing_trance

Healing Trance

rejuvinate

Healing Trance

Heals a friendly target for <<1>> health and consumes 60 Force over the channel duration.

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
rejuvinate
Healing Trance
2
rejuvinate
Healing Trance
3
rejuvinateHealing Trance – Channeling A Heal At Seldin While Shielding Himself. Can Be Interrupted By Breaking Shield With Enough Damage.
4
rejuvinate
Healing Trance
  • [0s] [not displayed]
    rejuvinateEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.flashpoint.corellia.empire.enemy.boss.boss_2.consular_chealing_trance_beam, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [does not expire]
    rejuvinateEffect #2

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.jedi_consular.healing_trance.tick
    • Add effect #4 to TARGET from CASTER
  • 2
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.innervate.end
  • 3
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.corellia.empire.enemy.boss.boss_2.consular_chealing_trance_beam, dependent on calling effect
  • [does not expire]
    rejuvinateHealing Trance
    Channeling A Heal At Seldin While Shielding Himself. Can Be Interrupted By Breaking Shield With Enough Damage.

  • 1
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0.13
      - Standard Health Percent Min = (float) 0.13
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0.3
      - Standard Health Percent Min = (float) 0.3
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0.38
      - Standard Health Percent Min = (float) 0.38
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Interrupt ability and prevent usage for 1s
    • Play appearance epp.flashpoint.corellia.empire.enemy.boss.boss_2.consular_death_full_heal_shield_break, dependent on calling effect
  • 5
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.corellia.empire.enemy.boss.boss_2.consular_healing_shield, dependent on calling effect
  • [0s] [not displayed]
    rejuvinateEffect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

    • Heal the TARGET with Force for 0.94*BonusHeal + (0.015 to 0.019)*StandardHealth, causing no threat
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Heal the TARGET with Force for 0.045*StandardHealth, causing no threat
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Heal the TARGET with Force for 0.07*StandardHealth, causing no threat