Energy Shield
Energy Shield
Increases damage reduction by 25% for <<1[%d seconds/%d second/%d seconds]>>.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Initializers: |
|
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141165363227527629 |
Combat log ID: | 4125513656303616 |
FQN: | abl. |
Star Wars name: | Energy Shield |
Other languages: | [Energy Shield] [Energy Shield] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [12s]
Energy Shield
Damage reduction increased.Slot: Buff Duration: 12s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. shield_ ability abl. bounty_ hunter. eng_ shield Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 12s
- Max Duration = (time) 12s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140980478687060530 Combat log ID: 4125513656303892 FQN: abl. test. anguyen. energy_ shield_ item_ test/3/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. energy_shield. energy_shield_cast - Modify stat Damage Reduction: Energy, increase by 0.25
- Modify stat Damage Reduction: Elemental, increase by 0.25
- Modify stat Damage Reduction: Internal, increase by 0.25
- Modify stat Damage Reduction: Kinetic, increase by 0.25
- 2
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Modify stat Pushback Modifier, increase by 0.3
- Modify stat Healing Received Modifier (Percentage), increase by 0.2
- Add effect #2 to TARGET from CASTER
- 3
- Just before this effect is removed
Perform the following actions:
- Dispel all effects from tags tag.abl.buff.interrupt_immunity
- Dispel all effects from tags tag.abl.bounty_hunter.pyro_shield
- Dispel all effects from tags tag.abl.bounty_hunter.trauma_regulators
- 4
- When character takes damage that does not get redirected without tags tag.
abl. and tag.utility. is_aoe abl. debuff. damage_over_time
Only when the following conditions are met:
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- When character takes damage that does not get redirected without tags tag.
- [12s]
Unshakable
Cannot be interrupted.Slot: Buff Duration: 12s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. shield_ ability abl. buff. interrupt_ immunity Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
- Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 12s
- Max Duration = (time) 12s
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140983777221945115 Combat log ID: 4125513656303898 FQN: abl. test. anguyen. energy_ shield_ item_ test/3/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. interrupt
- [60s]
Trauma Regulators
Heals per stack when Energy Shield expires.Slot: Buff Duration: 60s On death: Effect is removed Initial stacks: 1 Max stacks: 15 # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. trauma_ regulators abl. bounty_ hunter. shield_ ability Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 60s
- Max Duration = (time) 60s - Set Scales with Charges
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140982677710315852 Combat log ID: 4125513656303904 FQN: abl. test. anguyen. energy_ shield_ item_ test/3/3 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- 2
- Just before this effect is removed
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Heal the TARGET for 1*BonusHeal + (5% of its HP), causing no threat